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COMPUTING

  • Intent

    At Dersingham, our vision is for all pupils to ‘Dream Big’. With this in mind, we believe that every pupil has the right to an ambitious, high-quality computing education. We aim to provide pupils with opportunities to enjoy technology and learn skills that will continue to develop as technology continues to change and grow. Lessons allow pupils to access technology safely and creatively whilst encouraging them to reflect on the impact technology has on their lives and the lives of others.

  • Implement

    In our Early Years:

    Children are exposed to computing in a playful manner to develop their computational thinking. We relate computational aspects of children’s work to the objectives set out in the EYFS documentation.

    In Key Stage 1 and 2:

    • An understanding and knowledge of how to stay safe online is of the highest priority. A unit of digital literacy is taught discretely at the beginning of each academic year whilst also being embedded throughout the curriculum.
    • Pupils are encouraged to continually reflect on digital content and the impact that technology can have on our lives and the lives of others.
    • At Dersingham, we have developed our own scheme of work that is continually monitored to ensure it meets the needs of all pupils.
    • Our computing curriculum is cyclical allowing children to have frequent exposure to digital literacy, information technology and computer science through a range of different learning experiences across devices and software.
    • Inclusivity settings are available on all devices to support all learners’ access to these.
    • Pupils are given time to consolidate and build on the knowledge and skills developed during the period of remote learning. However, the cyclical nature of the curriculum allows for gaps in children’s knowledge and skills, following remote learning, to be addressed.
    • Computational thinking is a key component and children are frequently encouraged to reflect on where they have used computational thinking throughout their learning.
    • Pupils are given opportunities beyond the curriculum to further their computing learning through computing clubs, coding days and competitions.
    • Lego Mindstorms Robots are used to give children exposure to programming on different platforms. Children are entered into the First Lego League competition where they compete against other children nationally.
  • Impact

    Our progressive and spiral curriculum supports pupils in knowing more and remembering more whilst also being continually reflective and evaluative. We are confident that our children have a secure understanding on how to stay safe whilst using technologies and being online. This supports our pupils in being confident when using and producing digital content both within the school setting and beyond. Our curriculum is designed and implemented to allow all pupils to be confident, reflective and respectful digital citizens who have a rich understand of the growing power of technology.

First Lego League Regional Tournament Day

On Saturday 25th January 2020, the 9 children involved from years 5 and 6 represented Dersingham Primary School in the First Lego League Newham Regional Tournament. The children stunned us with how well they performed at the competition and by how much they had learnt through the process. This was made even better by WINNING the Newham Regional Tournament! Due to this success, we have been invited to represent Newham and compete in the Finals in Bristol on the 22nd February 2020!

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